This comprehensive book includes:

  • How to properly start a Campaign
  • Good character role choices - that aren't Solos
  • When your players think they're smarter than you
  • Beef up your Lifepath: Why should the Cybergen kids get all the angst?
  • Should your game walk those Mean Streets - or fly higher than Dynasty?
  • How to run combat against an ex-Marine - and not lose all your NPCs in the first round
  • As a bonus, you get Uncle Mike's Dirty Tricks: notes by the Master from a thousand savage conventions

BUT WAIT - there's more:

  • A simplified combat system (for those that really want one...) that combines the best of Friday Night Fire Fight and Saturday Night Scuffle 
  • Blowing Things up for Pleasure & Profit - an Explosives system that's realistic and works!
  • And a completely indexed list of all the new skills and roles ever published!

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