This comprehensive book includes:
- How to properly start a Campaign
- Good character role choices - that aren't Solos
- When your players think they're smarter than you
- Beef up your Lifepath: Why should the Cybergen kids get all the angst?
- Should your game walk those Mean Streets - or fly higher than Dynasty?
- How to run combat against an ex-Marine - and not lose all your NPCs in the first round
- As a bonus, you get Uncle Mike's Dirty Tricks: notes by the Master from a thousand savage conventions
BUT WAIT - there's more:
- A simplified combat system (for those that really want one...) that combines the best of Friday Night Fire Fight and Saturday Night Scuffle
- Blowing Things up for Pleasure & Profit - an Explosives system that's realistic and works!
- And a completely indexed list of all the new skills and roles ever published!