The year is 2050. The power of magic and the creatures it spawns have returned to Earth, and many ancient races have resurfaced. Elves, Orcs, Mages, and deadly Dragons seek refuge in a world where mana, technology, and human flesh have fused to form deadly urban predators. And the multinational corporations that rule the world hoard the only thing of value: information.
For Sam Verner, life within the Renraku conglomerate was easy, until his sister disappeared and the facade of corporate reality disintegrated. Now he wants out, but to "extract" himself, he must slip like a whisper through the deadly shadows cast by corporations, to a completely different world where his first misstep could be his last... the world of Shadowrun.