GURPS Spaceships covers spaceship design, travel, and operations, along with a (mapless) space-combat system. The ship design and operation rules in GURPS Spaceships are more abstract than those found in GURPS Vehicles or GURPS Traveller: Interstellar Wars . . . making them much faster, with a minimum of math and a maximum of colorful options. It takes only minutes to build even the largest spaceship . . . and wrapped around the design system are basic space-travel and combat systems to get players into space right away!
Key Features:
A softcover book with 72 black-and-white pages.
The author, David Pulver, is well-known to SF gamers – he created Transhuman Space, wrote GURPS Vehicles, and contributed to numerous Traveller products.
The perfect companion to the genre advice of GURPS Space.
Presents rules for TL7-12 spacecraft, from tiny lifeboats to giant dreadnoughts.
GURPS Spaceships covers spaceship design, travel, and operations, along with a (mapless) space-combat system. The ship design and operation rules in GURPS Spaceships are more abstract than those found in GURPS Vehicles or GURPS Traveller: Interstellar Wars . . . making them much faster, with a minimum of math and a maximum of colorful options. It takes only minutes to build even the largest spaceship . . . and wrapped around the design system are basic space-travel and combat systems to get players into space right away!
Key Features:
A softcover book with 72 black-and-white pages.
The author, David Pulver, is well-known to SF gamers – he created Transhuman Space, wrote GURPS Vehicles, and contributed to numerous Traveller products.
The perfect companion to the genre advice of GURPS Space.
Presents rules for TL7-12 spacecraft, from tiny lifeboats to giant dreadnoughts.
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