At the edge of the vast Imperium lies Arrakis, a hostile desert planet. In this unforgiving place, not a drop of water falls and people lead a Spartan existence in the stifling cities of the North Pole. However, Arrakis is also the most important world in the known Universe, because it is the only one to produce the spice melange.

Spice is everything. For some, it extends life expectancy and gives others visions of the future. Key to wealth and power in the Imperium, many Noble Houses will do the impossible to completely control it. The cities of Arrakeen and Carthag teem with agents and spies who seek to gain advantage in the name of their faction, and they will not hesitate to kill to preserve the influence of their masters. Will your characters prove the superiority of their House over Arrakis, or will their blood water the implacable sands?

This 156-page supplement to the role-playing game Dune: Adventures in the Imperium takes you to this barren world and explores the secrets of the spice. Visit the Fremen sietch and discover the mysteries of their culture. Walk leisurely through the deep desert and watch for incredible sandworms. Exchange intelligence with House spies and agents in the heart of the bustling market of Arrakeen or in the alleys of Carthag. Arrakis holds mysteries, opportunities and dangers. Underestimate it, and it will become your tomb.

You will find in Sand and Dust, the coils of Arrakis :

A presentation of the planet also called Dune, its history and its characteristics.
Information about the mysterious Fremen of the desert and their countless secrets.
A large number of new options for Fremen characters, including new archetypes and talents, as well as the rules for riding the immense sandworms.
A detailed examination of the spicing, harvesting of the spice, as well as the individuals who attempt to smuggle it or discreetly stockpile it.
The secrets of the spice finally revealed, including additional talents and abilities.
A guided tour of Carthag and Arrakeen, with their distribution, notable places and insight into the lives of their inhabitants.
Tips on how to create your own Arrakis stories, complete with a host of new NPCs, story hooks, and adventure ideas.
New campaign options based around smugglers, Fremen or merchants rather than agents of a Noble House.
A full-length adventure, “The Water Must Pour,” which draws the characters into a deadly intrigue during a water shortage on Arrakis

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